I make interactive experiences, from play to productivity.
I'm a developer who helps studios and companies bring their projects to life through code. I've worked on games, apps, and product development tools, always with the same goal: to create software that's reliable, scalable, and intuitive.
Primary TA responsible for all gameplay UI elements in both Madden and College Football titles, shipping both concurrent titles on an annual cadence.
Led the development of multiple Unity-based games and interactive experiences from conception to release, ensuring adherence to project timelines and quality standards.
Designed, developed, and implemented 2D and 3D tools for interior design quoting application. Tools adhered to product capabilities, based on client documentation, blueprints, and specification standards. Application developed using proprietary programming language with proprietary compiler.
Led the development and optimization of art pipelines, workflows, and tools to enhance production efficiency. Created and maintained technical documentation, tutorials. Developed exporters, validators, and optimizers to intuitively work within the 3D CAD pipeline.
Provided phone and chat support for web hosting clients. Responsible for setup, maintenance, and troubleshooting of web servers, email servers, and other various customer needs. Received RHCSA certification.
I received my BFA in Visual Effects for film and animation. At SCAD, I specialized in shading and tool development. I also worked part time as a Linux system administrator, maintaining our VFX/Animation labs and render farm.
I received my Associate's degree in Animation from Washtenaw Community College. I also worked part time as a lab assistant and teaching assistant in Adobe Suite courses.